//==============================================================================
// Mercenary cavalry_anim.txt
//==============================================================================

import Egyptian_Camelry_Shield_anim.txt

//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_BoredA
				Connect LeftForearm EgyptianCamelryShield hotspot
         }
         version
         {
				Visual Cavalry E Mercenary_BoredB
				connect LeftForearm EgyptianCamelryShield hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {  
				Visual Cavalry E Mercenary_WalkA
				connect LeftForearm EgyptianCamelryShield hotspot
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.50 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.85 true 
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
				
				connect LeftForearm EgyptianCamelryShield hotspot
            
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_IdleA
				
				connect LeftForearm EgyptianCamelryShield hotspot
            
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.50 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				
				connect LeftForearm EgyptianCamelryShield hotspot
            			
         }
	 version
         {
				Visual Cavalry E Mercenary_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.71 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				
				connect LeftForearm EgyptianCamelryShield hotspot
            			
         }
	 version
         {
				Visual Cavalry E Mercenary_attackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.62 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				
				connect LeftForearm EgyptianCamelryShield hotspot
            			
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Copper Mail/Bronze Mail/Iron Mail
      set hotspot
      {
         version
         {
				Visual Cavalry E Mercenary_FlailA
				
				connect LeftForearm EgyptianCamelryShield hotspot
            
         }
      }
   }
}
